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Sometimes the locations you choose for your film are the primary
reason or motivation for your characters. Characters may have worked
very hard to get where they are in their lives, or they may have
found themselves there by accident. If this is a horrible place,
this may leave scars on both the inside and the outside of your
character. Is this a place that will ever be seen again? Is this
a place that the character will come back to time and time again?
Is this place significant? Is the character comfortable there? Is
the place bleak or expansive to reflect your charcters state of
mind? When creating and choosing a particular location in your film
keep all these elements in mind.
Location with in Location: Where in the world is this place? Like
people, places respond to outside influences, change with time,
and can have certain moods. Is your character welcome there, and
if not, why? Do they stand out, and if so what are the repercussions?
For instance, if your character is part of some visible group from
outside the area, like a race or social class, will he be asked
to leave? Locations are a very important tool in foreshadowing what
might happen to the place itself if it enters a state of change.
If the city that your character is in is experiencing a revolution,
violent plot or not, there will be a lot of things running through
you character's mind.
Size of the Location: One of the first things that may change your
characters view of a place is the size of the area. If the area
is normal, like a street or a park, then perhaps it won't play as
large a part in influencing your character. But, in the case of
a more interesting plot, change the size of the place. Then you
can see what happens to the character when encountering this space.
Remember that physical dimensions are very important to most people's
sense of security. A very large area, like a space ship that goes
on forever or a forest that stretches off in front of a lost party
of travellers can give a feeling of desperation, fear, helplessness,
or just plain disorientation. On the other hand, if the space is
very small, like a box or a room with no windows, this will become
very threatening. Think of a prison cell, and a character doomed
to spend his days seeing the same four walls for years and years.
Shape of the Location: A person's eyes define the shape of the
area around them. If a location has a mood, and your character is
aware of that mood, then the shape of that place may help to define
and and create this mood. It could be very simple; a location covered
in spikes and blades will say something for fear or pain. Places
shaped with right angles and vaulted ceilings may say something
in the way of loneliness or latent hostility. All of this depends
on how one designs the area. Architecture is usually key to the
shape of a space.
Purpose of the Location: The most important thing about a location
is why it is a location at all. All places, even those created naturally,
have a purpose in a narrative. What motivates you as a writer to
send characters into a location? Natural locations sites are very
subtle in their purpose, as the force that created them is most
likely nature herself. Perhaps in a moment solitude, the character
finds a moment of solace and joy, or perhaps this area is cruel,
pointing out the frailty of human nature. Still, one sees that how
the area was created impacts heavily on those in it. For constructed
locations, this becomes even more important. Is this location abandoned
and it's purpose is hiding under layers of time and material, waiting
to be discovered. Is this place still being used, and is its use
apparent to those using the area. For instance, a person might live
in a basement apartment comfortably for years unknowing that the
area was made specifically to detain victims for some evil purpose.
What would happen if it's history were revived?
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